All about Tribebook:Get of Fenris (Revised) by Bjørn T. Bøe. LibraryThing is a cataloging and social networking site for booklovers. A list of all Rank 1 Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of.
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An avatar of Fenris teaches this Gift. Some Garou feel gft strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. The Garou may slow a fleeing not charging foe, making him easier to catch. The Garou lets out a feral snarl that terrifies opponents and cows them into submission. The werewolf calls on Great Fenris to aid her and sets herself against her foe.
One success detects any sense of regret, whereas five successes reveal specific facts concerning the dirty issue.
Get of Fenris with this Gift could well have been amongst the builders of that palace, for their claws can slice directly through stone, steel or any other inanimate material as if it were butter.
This Gift is taught by a wolf-spirit. No true Get of Fenris fears death — only dying poorly. The wolves are functionally identical to the wolves of the Ffenris Hunt.
Core book revised 20th Anniversary Edition. After making a successful bite attack, the player may invoke this Gift by spending a Rage point.
The transformation lasts for the rest of the scene, or until banished voluntarily. The player must spend one Gnosis to establish this early warning system, and one Gnosis per day to maintain it.
The Garou spends one Gnosis point and rolls Willpower ervised 6. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. Once the Gift has been activated, the Garou suffers no wound penalties whatsoever, and will not fall until her foe is dead, at which point she dies immediately. Allies and peers affected by this Gift see the Get as impressive and noble -1 difficulty bonus to all Social rolls.
The spirits of flame agree to hold back their hunger when the werewolf touches them. Currently housing a searchable database of all Werewolf Gifts.
The Gift is taught by a fire spirit. Allies and peers affected by this Gift see the Get as impressive and noble -1 difficulty bonus to all Social rolls.
All Get of Fenris Gifts | Werewolf: the Apocalypse – Wyrmfoe
A bear-spirit teaches this Gift. To affect Garou of higher rank, the player must score a number of successes equal to twice the difference of rank between the Garou and the target. For each two successes, one physical Attribute dot can be shifted for the rest of the scene. For the next day, the character need neither make a Willpower roll nor spend a Willpower point to abort to a defensive action.
If successful, a number of spirit wolves appear from the Umbra to do battle with the Garou foes.
Tribebook:Get of Fenris (Revised)
Wyrmfoe Wyrmfoe is an information database for Werewolf: Gelded cannot use this Gift to sire offspring, for instance. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. Only one success is necessary to affect non-Garou and Garou of equal rank.
A snake- or spider-spirit teaches this Gift. Each success grants one extra die to all Physical dice pools. The player must spend one Gnosis to establish this early warning revissed, and one Gnosis per day to maintain it. For example, for a Rnak 1 Garou to affect a Rank 5 Garou would fenria eight successes not very likely. The number of wolves is equal to the number of points spent by the player.
This Gift lasts for one scene. The Hand of Tyr camp specializes in the use and misuse of this Gift. This Gift allows a werewolf to heal fire damage as if it were bashing.
By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. For obvious reasons, this Gift if be used only once, most likely when the character is out of all other options. Werewolf Dice Roller How many dice do you want to Roll: The player spends on Rage point, and the Ahroun takes a full turn sharpening her claws. The player spends one Rage point and one Willpower point.
Glorious Fist of Wotan. Owl-spirits teach this Gift. The player spends one Willpower point; his character may ignore all wound penalties for the rest of rvised scene. A bear-spirit teaches this Gift.
Tribebook: Get of Fenris (Revised) (PDF version) | RPG Item Version | RPGGeek
The Get can sing himself into a controlled frenzy. The Get appears larger and more fearsome, commanding respect from peers and cowing his foes. An ancestor spirit or a fire-spirit grants this Gift. The limb is rendered useless until the target can regenerate the damage, or permanently in eevised case of humans and other creatures who do not regenerate. The werewolf becomes as untiring and eternal as the mountains, and cannot be defeated in a test of endurance.
An earth elemental teaches this Gift. This powerful Gift grants the Garou great endurance and hardiness for a time.
The player spends one Willpower point; his character may ignore all wound penalties for the rest of the scene.