A draft of something that resembles an instruction manual. Quick Play Guide If you encounter grammar/spelling errors, feel free to correct. A freeware 4X game that is heavily inspired by the Master of Orion series. ”’This is a brief introduction to FreeOrion gameplay. This guide was just born recently, and is currently quite tiny but growing rapidly. A somewhat less brief Quick.
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This page is meant to help a new player through mnaual first game and introduce key game concepts, extra information on the full complexity of the game should be on their own pages. When you start FreeOrion, you will see the title screen with some exciting background art, as well as the Main Menu of the game.
The buttons on the Greeorion Menu may be clicked to. If you are happy with the screen size and location, click on the “Quick Start” button on the main menu to start a game. If freelrion want the manuall to be a different size or on a different monitor, drag it to where you want it to be and resize it, then exit and reboot, then Quick Start as above.
Before you can start playing the server must generate a galaxy, Quick Start will use the default install generation settings, you can change them for future games by selecting Single Player or Multi Player.
After the galaxy has been generated, you should see a starmap of all the systems visible to your empire at the center of the screen, with your capital system selected and highlighted. At the top right of the screen, there is a row of buttons: These buttons are discussed later, but the most important one is “Menu”, which brings up the main menu manjal which you can save or load a game, tweak game options, or resign from the current game to get back to the main title screen that appeared when the game first started.
At the top left, there is another button: Turn and a number. Clicking the turn button ends your turn, causing any rreeorion that have been given to be processed fleets move, things get researched, etc. At the bottom left of the screen are the Messages and Empires panels. These can be toggled on and off at the top with the relevent buttons and are blue if visible, grey if not.
At some point during the first turn each of the AIs controlling enemy empires will send a brief message stating the name of their empire and that empires level of aggression. This message will be in the colour their units will appear on the map freorion news about them will be displayed in the Sitrep panel. For now, neither the Messages nor Empires panel is of mankal use to you, so it’s better to toggle them off to display more of the map.
There ,anual be one star with a name under it, some half-coloured and half-grey lines sticking out from it, and an icon at the top right.
This is your empire’s home system. Clicking on the star icon will open the system sidepanel at the right side of the screen, showing the contents of the system.
Clicking freforion star opens the system sidepanel, which displays a star image at the top right with a vertical column of planet images and information below. If there are more planets than can fit on screen, a scrollbar will appear and the panel can be scrolled down using the bar or the mousewheel manuzl see more planets.
One of the planets will have a coloured name, which indicates that your empire owns it – other empires’ planets will have different coloured names. It may be necessary to scroll down to see the planet your empire controls. If a planet has a population, there will be a series of boxes containing icons below freeirion planet’s name, to the right of the image of the planet. The boxes with down arrows at the right side can be expanded by clicking the arrows.
My personal strategy guide – FreeOrion
Most boxes can be hovered over to see details about what they are or what determines their values. If a planet has no population, it may have a “Colonize” button, that can be used to order a colony ship in the system to colonize the planet. If a planet has a Basic Shipyard built, its name will be underlined here and on the map itself. Similarly if the planet is a species homeworld, it will display in italics. The top box is a droplist which can be used to specify the planet’s primary focus.
Focus determines what resources a planet’s population works to produce. Generally focusing on a resource will produce more of it, but various factors can influence how much of a resource a planet can produce at each focus setting. At the start of the game, your options are Production, Research, Growth and Defence.
For now, concentrate on Research is probably best, more information on these options can be found in the game Pedia. The next line shows the population of the planet and the tooltip displays the rate of growth. Next to this is the Happiness of the population ignore this for now, it does nothing in 0. Below this is the resources panel, which shows how much of the various resources the planet produces, highest first. Construction is used later in the game to rebuild planetary defences after attack and similar, Research is how fast your empire learns new technologies and Production is used to build new starships, colonies and buildings.
Research can be done on the Research screen, accessed by the aptly named button at the top right. Production can be similarly accessed. See below for details on how to use these screens, which are somewhat complicated at first glance. Below the resources panel is the military panel, which shows the planetary shields and defenses of the planet as well as its troop garrison, detection, stealth and supply range. These will improve during the game as you research new technologies. Below the military panel is the buildings panel, which displays icons for all buildings located on a planet.
Shown to the top right of your homeworld star icon on the galaxy map is the fleet icon for your starting fleets, selecting these will display the fleet window.
If the fleet window is open, right clicking on a star connected by starlanes to the system where the fleet is located gives the fleet a move order. FreeOrion is a turn-based game, so the fleet will only move after you press the turn button. A fleet can be split apart by dragging and dropping its ships to “New Fleet” in the fleets window, in addition right clicking on the fleet will give a series of options, including merging all fleets in the system into one, and splitting the selected fleet up according to ship design.
Colony ships can be used to make a new colony: Try moving fleets around to explore, making a new colony or clicking on techs in the Research screen to read their descriptions. Read below for a more detailed explanation of how to use the various screen and the various features that have been implemented. You can make more ships join the fleet by dragging the ship itself onto the fleet’s name in the fleet window. The little icons below the ship’s icon, name and type are in order: The latter sections of this guide are a thorough listing of all the features of the game interface, and some other details about how things work.
In order to make learning the game a bit easier, this section provides a few step-by-step instructions on how to do common tasks in the UI.
These instructions assume knowledge of the terms they use, so if any are unclear, try searching the guide for the terms using your browser search function and you should be able to find an explanation.
Starting from the main galaxy map not in the Production or Research screens, and without the SitRep window showingthough the System Sidepanel may be open. While a fleet that can be ordered to move is selected, and a system if moused over, a series of moving white dots will show the path the fleet will take if ordered to move to the moused over system. Also indicated will be the points along the path where the fleet will end subsequent turns if ordered to move.
These places are indicated with solid white circles with numbers in them that indicate the number of turns it will take to reach the dot’s location. A ship will always default to the shortest known path to its destination even if there are monsters or enemies in the way ; if you want to give another path, hold down shift while right clicking to extend the existing route instead of replacing it—this can also be used to tell a ship to go somewhere then double back.
If you’ve successfully given a move order, the fleet’s icon should now be located to the top left of the system icon. There will be a moving series of dots showing the path the fleet will take, much like when ordering the fleet to move.
These dots will be coloured the fleet’s empire colour, unless the fleet is selected in an open fleet window, in which case the dots will be white. If step 3 does not work, you might have misclicked on empty space, rather than on the system.
System icons can be very small at wide zoom levels, and the clickable area near the system scales with the size of the icon as the map is zoomed. A key requirement for acquiring ownership of a planet is that the planet is sufficiently visible to you.
If you have ships in the same system but the planet is shown in the MapWindow UI with hashmarks across it, then it is NOT sufficiently visible to you. This can be due to fields interfering with your detection, or some effect upon the planet causing it to have a stealth greater than your Empire’s detection strength. Mouse-hovering over the planet in this case will give you a little more specific information, and the Pedia page for your empire will include your detection strength.
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Unowned planets that are also unpopulated may be claimed by colonizationeither as an unpopulated Outpost or as a populated Colony. Planets which are either owned by an enemy empire freeorioj populated or not or which are unowned and populated by a native species, are conquered via invasion with troops.
Planetary shields will prevent invasion attempts, so if the planet has any shields these must be knocked down to zero by an armed warship before an invasion can be completed. If troopships any ship bearing troop pads are present in a system with an invadable planet, then an “Invade” sidepanel button for the planet will be shown, akin to colonization.
Invading troops reduce the planetary defense troops on a 1: In order to successfully conquer a planet you must invade with more troops than the planet has defending it. If no individual ships are selected, manusl the UI will attempt to determine an optimal number of ships to use and may select ships across multiple fleets.
To provide a finer degree of control over how many troops are used for an invasion, you may select one or more ships in the Manua, Window ; all such ships must be in the same fleet. Starting from the main galaxy map, with or without the SitRep open, or from the Production screen:.
If you enqueue a tech which has prerequisites, its prerequisites will be added to the research queue as well. Techs mqnual prerequisites are more lightly coloured than techs with preconditions. By deselecting Unresearchable and Completed techs, you can view only techs without prerequisites. To remove a technology from the research queue, either double click the queue entry or right click and select the remove from queue option in that menu—note you can also use this menu to move the item to the top or the bottom of the queue, this can be very useful at times.
You can close the research window at any time by pressing the “Research” button again top right. Note that you can only build ships at planets that have a shipyard.
You can see the shipyard in the box of building icons below the planet on the sidepanel. Hover your mouse cursor, stationary, over a building icon to get a tooltip that freeorionn what type of building it is. To remove an item from the building queue, double click the queue entry or freeoron click the entry and select remove from queue. Note you can also right click and move an item to the top or the bottom of the queue for example, a newly colonised world might want its shipyard prioritised, etc.
You can close the production overlay at any time by pressing the “Production” button again top right. When the available filter is turned on, the buildable items have black background and the unbuildable ones when you have the tech but can’t build because some other requirement is not met have dark grey background. Ships that move out of the range of their empire’s supply lines use fuel to move: If a ship runs out of fuel, it can’t move.
Ships that pass through or spend a turn in a system that has supply lines connected to it are fully refueled instantly, even if they are only partway through a turn’s movement. If a ship is stranded far from supply line with no fuel, it regains a little amount of fuel each turn. The only way to refuel it quickly is to extend your empire’s supply lines to reach the fleet’s system.
This can be done by researching various Construction technologies starting with Orbital Constructionor building a Space Elevator on a nearby planet. These both increase planets’ Supply meters, which determine how far supply lines project from the planet.